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Fake Interior Depth Shader

A Unity Shader that can take a cubemap and fake an interior space using UV calculations. Built similarly to the tricks used in videogames that have fake interiors in a city street.

A lobby area, built with only a cubemap

A lobby area, built with only a cubemap

Implementing interior shader on a skyscraper with variations in rotation, color values, and rooms illuminated.

Implementing interior shader on a skyscraper with variations in rotation, color values, and rooms illuminated.

Implementing interior shader on a skyscraper with variations in rotation, color values, and rooms illuminated.

Implementing interior shader on a skyscraper with variations in rotation, color values, and rooms illuminated.