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World Tumble Illusion Shader

Our project's design contained a world on the inside of a cube, but the platform we were targeting did not give access to changing gravity to allow users to walk into each section. I devised a setup with a dummy space above the user showing proxies of the other spaces and a hallway that "rolled" as the user walked through to give the impression that they were walking onto the walls.

A video showing the space on the outside, demonstrating what the setup and shader are doing